Context is important in art and I consider all aspects in a game a collaboration of the arts. You have a right to your opinion about a game but those opinions are more valuable to the team if they have some sort of basis of fact rather than assumptions. Stacking to utilize weapons as a way to project your player across a map is common place. Nexuiz is considered more of a "twitch shooter" similar to the movement of unreal and quake 3, were using weapons and tools like the laser, hook, jetpack and portal increase the already high pace action of the game. The movement, strategies, game modes, community, layout, maps and even sub-genre of the games are totally different. Alien Arena runs on the CRX engine which is much more modern engine based on ID tech 2. Sorry, I didn't make the game and it's not another Alien Arena. If you have any comments, suggestions or questions, check the Nexuiz forum or the FAQ. * Restructured and improved menu: demos menu and multiple campaigns are back, also added an advanced menu containing ALL settings of the gameįor a more complete list of changes see the Sourceforge homepage. * Many more map entities allowing for more dynamic maps * Added some effects customization options like cl_casings, cl_weaponpriority * Lots of tourney-related features (timeout/in, spectator-slots, allready, warmup mode, lockteams, unlockteams, movetoteam_red/blue/., nospectators, records, cointoss) * Better parental guidance support with cl_gentle and cl_nogibs * Better visual display of carried items (Strength, Shield, flags and keys) * Improved bots (teamworking, bunnyhopping, swimming, better way finding, support for ladders, less CPU usage, faster map loading) * Fixed several problems with lagging gameplay/crashes/wrong display of effects * Fixed a crash with ATI drivers on shutdown or vid_restart * Integrated the Havoc mod into the menu! Havoc servers use quite different physics and weapons, give it a try! * Added support for video capture to OggTheora * New player sounds, announcer sounds/voices, textures, crosshairs, weapon models, effects and menu skins * Added maps desertfactory (DM, TDM, MinstaGib), racetrack (Race) and made aggressor support Key Hunt * All maps recompiled with external lightmaps which allow for much crisper shadows * Improved all effects for eye candy and tweakability Seeker, Heavy Laser Assault Cannon, Rifle) * Added several new weapons (on-hand Grappling Hook, Port-O-Launch, T.A.G. Further allows to play with or without a qualification period. Available as free-for-all and team variant. Try to get from start to end of a level as fast as possible. ![]() * Totally rewritten Client/Server communication to cut the bandwidth usage in half * Completely redone HUD and user adjustable scoreboard
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |