Therefore, we summarized a proposal of using blue light for light traps to control S. frugiperda to blue light was smaller than that of H. According to the obtained parameters, the trapping distance of S. armigera, further confirmed by the indoor simulation experiment and EC50. frugiperda was significantly lower under a low light intensity of UV light than that of H. The phototactic rates of the two moths increased gradually with light intensity and were not obviously influenced by sex. frugiperda showed the highest average phototactic rate to blue light among five different LED lights. frugiperda, with Helicoverpa armigera as control. In this study, a series of phototactic behavioral assays were carried out and the physical parameters were included to identify phototactic responses of S. Light trapping is a pesticide-free method for pest control and is influenced by many factors, especially wavelength and light intensity. ![]() The fall armyworm, Spodoptera frugiperda (Lepidoptera: Noctuidae), is an important migratory pest, causing great losses to agricultural production. These results provide an experimental and theoretical basis for improving light-trapping techniques for managing S. Combined with these results and the obtained formula, we summarized a proposal of using blue light for light traps to control S. armigera at a low light intensity of UV light. frugiperda were significantly lower than those of H. frugiperda had the highest average phototactic rate to blue light than other lights. In this study, a series of phototactic behavioral assays were carried out and physical parameters were included to identify the different phototactic behaviors between S. However, present light-trapping methods mainly use UV light, which is effective with Helicoverpa armigera and many nocturnal insects and has displayed a low effect on an important migratory pest, the fall armyworm, Spodoptera frugiperda (Lepidoptera: Noctuidae). Appropriate wavelength and light intensity are the key factors for trapping specific target pests. *Based on an atmospheric pressure of 14.7 psia (101 kPa) at 70☏ (21☌).Ī valid prescription is required for the purchase of this product.The light trap is a pesticide-free method for pest control. Temperature Range: Operational temperature: 41✯ to 95✯ (5✬ to 35 ✬.) (Operating unit outside of this range can affect performance.) Power: 120 VAC, 60 Hz 220-240 VAC, 50 Hz 220 VAC, 60 HzĪlarms: Power failure, high and low pressure, temperature, battery test, low oxygen concentration (with optional oxygen monitor) deep (69.9 cm high x 41.9 cm wide x 36.8 cm deep) Oxygen Outlet Pressure: 20 psig (138 kPa)ĭimensions: 27.5 in. Oxygen Concentration:* 2–9 LPM at 92% ☓% 10LPM at 90% ☓% Operating at 20 psig (138 kPa), with up to 10 LPM single or dual flow capability, NewLife Intensity 10 is the only concentrator in today’s marketplace that combines both maximum high flow and high pressure oxygen in one economical power-efficient unit. The NewLife Intensity 10 dual flow unit can reduce both equipment needs and overall power consumption through the delivery of oxygen to two patients simultaneously up to combined total flow of 10 LPM with one unit. Administer humidified oxygen to a trach by connecting a jet neb bottle directly to Intensity’s O2 outlet. The 10 LPM NewLife Intensity 10 oxygen concentrator simplifies a tracheostomy set-up by eliminating the need for a separate external compressor. The high pressure from the concentrator also easily powers long oxygen tubing runs. It is uniquely designed to meet oxygen patients’ high flow needs while providing the essential outlet pressure to drive special respiratory accessories, including large-volume jet nebulizers, venti-masks, and medication nebulizers. ![]() NewLife Intensity 10 combines high pressure with high flow to create the premium 10 LPM oxygen concentrator. Accessories – Battery and Power Supplies. ![]() Aids And Tools For Daily Living – Self-sufficiency Supplies.
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![]() These fees and commissions do not influence the amount a customer pays. Auto Trader receives a fee from retailers advertising finance and may receive a commission from commercial partners for introducing customers to finance products. ![]() Representative finance examples are for illustrative purposes only. This demo includes: Two iconic rally cars, one from Group 2, one from Group B One mixed gravel-tarmac stage from Finland, with jumps, crests and corners. ' 'It’s rare that a game’s title so succinctly captures its essence, but Art of Rally ticks every box. art of rally a stylized rally game from the creator of Absolute Drift The top-down view lets you completely focus on the stages by seeing upcoming road features without needing pace-notes. How to play: Remove all the balls from the field with the smallest number of shots or get the maximum number of points. 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It took less than a week for Jurgen Klopp’s message to Trent Alexander-Arnold to be proven right following his return from a disappointing international break, writes Theo Squires. ![]() Jurgen Klopp won't be happy after being proven right on Trent Alexander-Arnold Get involved and send your thoughts on Twitter to don't forget to subscribe to our FREE Liverpool FC newsletter, our YouTube channel and listen to our Blood Red Podcast, with all your favourite ECHO regulars including Paul Gorst, Ian Doyle, Joe Rimmer, Sean Bradbury, Theo Squires, Mark Wakefield, Charlotte Coates, Keifer MacDonald, Richard Garnett, Tom Cavilla and regular host Matt Addison. Meanwhile, we'll have all the latest on Naby Keita's contract amid reports that the 27-year-old will not hold any discussions with Liverpool until January - at which point he can also discuss pre-contract agreements with other clubs. Liverpool are reportedly interested in Bayern Munich star Jamal Musiala as a potential alternative to Jude Bellingham, while the Reds could be ready to launch a bid for Rennes and Ghana winger Kamaldeen Sulemana. ![]() The ECHO will provide breaking stories, reaction and comment to all the big talking points from Anfield as well as keeping tabs on the transfer market around the world. Welcome to the Liverpool ECHO's Thursday LIVE blog for all your very latest Liverpool FC news. We expect that a two-way dialogue with our community will continue to be instrumental in providing the best challenge, tutorializing the game in an approachable way, and pushing the boundaries of our editing tools.”Ībout This Game Warning for Mac OS users: Apple has just updated their policy which has affected our game, meaning you need to modify some files to play it on your first time. Because of the nature of rhythm games, precision in the tweaking of balance and feel is always necessary to create the most fair and rewarding challenge. In the past, our community's interest in the addition of certain features or tools has been a guide in prioritizing our work. The community has had a large role in the design of our Level Editor tools up to this point, and we look forward to continuing to discuss the tools with them and taking feedback on how they can be improved. We discuss mechanics, game balance, game feel, suggestions, and more with our players on a regular basis. “Leading up to our release onto Steam, we have already had a strong involvement with our community. How are you planning on involving the Community in your development process? This answer may be subject to change over the course of the Early Access period.” “If we feel that the game's content, tools, and length are expanded significantly by the launch of the full version, the price may be increased slightly to reflect the scope of the final game. Will the game be priced differently during and after Early Access? Although our Level Editor tools do not have an in-game tutorial, our community has shared guides with fellow players on how to set-up their own levels and use various features.” Players can upload their levels to our Steam Workshop, and a Custom Level Select menu allows them to view and play any user-generated levels they have downloaded. It contains a Level Editor tool with a variety of features, allowing players to create levels with the same quality and capabilities as the levels we have made. “The current Early Access version of Rhythm Doctor contains the first four Acts of Story Mode and several bonus levels, connected by narrative scenes. What is the current state of the Early Access version? The full version will also include an in-game tutorial for our Level Editor tools, and the Level Editor and Custom Level Select will be considered feature-complete.” It will include various additional levels, boss levels, interactions, and secrets scattered throughout the game areas, and will include all of our planned game mechanics. The full version of the game will contain the entire story. The Early Access version of the game contains the first four Acts of the story, but the story is currently incomplete. “Rhythm Doctor's Story Mode is divided into Acts. How is the full version planned to differ from the Early Access version? It may take longer based on feedback we receive, changes we feel are necessary for our Level Editor tools, and the game mechanics and animations that are involved in creating the concluding chapters of the story.” “We estimate that Rhythm Doctor will stay in Early Access for more than a year, and the development timeline may be subject to change. We'd also like to receive feedback from the community on the game's difficulty and tutorialization of gameplay mechanics, to ensure that players of all skill levels can pick up Rhythm Doctor and enjoy everything it has to offer.”Īpproximately how long will this game be in Early Access? We have included an array of Level Editor tools, but we know that there may be additions and changes we could implement in the future to help players express their ideas visually and mechanically. Although a large portion of the Story Mode is currently included, the story is unfinished and additional levels and scenes will be added in the future. “Rhythm Doctor is intended to tell a full, overarching story of characters through the lens of a rhythm game, as well as provide players with the tools necessary to establish a community of user-generated content. ![]() Fortunately no one got hurt that day, and my skills were not needed over the target. For this mission, I was on the casualty evacuation aircraft, very standard, very routine, and was parked at another place waiting. ![]() I typically planned the medical plan of the battle I kind of detailed the medical plan. My role was stand by over the target in the helicopter and wait to see if there were casualties. Tell me what you remember about that day six years ago. So in a sense it was just another mission with a slighter better chance due to the confidence in the intel. This mission was somewhat different because we felt the intelligence was more reliable … but still there had been so many dry holes-that’s the military’s term for a mission that turns up nothing-looking for Hussein. We had done a lot of missions-tons of different missions up to that point, looking for Hussein and the others. What was going through the minds of the men and women of the Task Force before the raid? “I remember very distinctly hearing, ‘We have Big Jackpot.’ We were all doing high fives.” For that particular mission, I was in the helicopter covering the target. ![]() My job was to fly on the mission with them and be prepared in case anyone ever got hurt. I was assigned to the task force with the mission of getting Saddam Hussein and other high-value targets. What was your particular role in the operation? You were a flight surgeon for the 1st Battalion, 160th Special Operations Aviation Regiment (Airborne). He spoke with Elise Jordan from his home of Ashland City, Tennessee, about that fateful night-a turning point in the Iraq War. Green, who today practices medicine in Panama City, Florida, authored a book about his experience, A Night With Saddam. Special Operations flight surgeon, handled medical plans and casualty care for the task force charged with capturing Saddam Hussein. Baghdad time, with no casualties accompanying the swift raid. The former dictator surrendered at around 8:30 p.m. Today marks the sixth anniversary of Saddam Hussein’s capture in a eight-foot deep “spider hole” near his tribal hometown of Tikrit, Iraq, by a team of around 600 American forces. ![]()
![]() That is, you can move the mouse right, middle, left as well as drag or scroll documents when proofreading or looking for specific sentences. You can go a step further to activate the presentation mode when using an iPad or better yet, turn your mouse cursor into a laser pointer.ĭespite the fact that you will be using your iPhone to access the desktop, you will still enjoy full mouse support. Please contact the moderators of this subreddit if you have any questions or concerns. Have a good time I am a bot, and this action was performed automatically. No need to struggle viewing your laptop as you can use the HDMI/VGA support to view your laptops or desktop on a bid screen. We have set up many useful channels such as: iPadOS, MagicKeyboard, Accessories, iPad-Gaming, Tech-Support, Jailbreak, and much more. It also supports all Infinea and Linea barcode scanners. Jump Desktop unleashes the full power of your iOS device when connecting to your computer. 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Jump desktop is an easy to use remote desktop application that is programmed to give users full control of their computers by using an iPhone, iPad, or iPod touch. Get for $14.99 Work from Anywhere Without Your Laptop ![]() Next we continued training on the same field size for additional 500k episodes. ![]() We trained the model in four phases: In the first run, we used a 4x4 field and ran for 100k episodes to see if the agent is improving. Then the episode would end without negative reward. Usually we stopped playing an episode when the agent reached 200 steps. The discount factor was set to $\gamma=0.995$. We were able to use a learning rate of $1e-3$ through the whole training without running into instabilities. Training of the agentĪfter a bit of experimentation, we decided on a model with one hidden layer and 512 neurons. -1 when game over (hitting a wall or itself).Most of the time the agent just tried to stay on the same spot, being “afraid” of hitting a wall or itself, because that penalty was much larger than getting the slight penalty of not eating. -100 when game over (hitting a wall or itself).The tiles in the agents view are colored in blue.įor the rewards per step we first tried it with We decided, arbitrarily, that we are going to restrict its view to four tiles in each of the possible movement directions (for an example see the blue tiles in Figure 2).įigure 2: The agent playing the game on a 16x16 board. This helps reducing the state space dramatically, it speeds up the learning and it lifts the restriction to a fixed field size. Then we came up with a different idea: Restrict the snakes visibility range to a certain amount of tiles around its head. While this did work well, we soon found out, that this is not easily generalizable, because the observation space grows or shrinks with the size of the game board and one cannot just train one model and reuse it on other board sizes. It is necessary to have four discrete actions to control the snake:ĭetermining the best state representation for our agent took more experimenting: The first approach was to encode all the tiles of the field with its type in a one-dimensional tensor. We need to be able to tell the game what to do (which step to perform next) and we need a way to get an observation describing the current game state. In addition to the game itself, it is necessary to encapsulate the game in an environment suitable for machine learning. The initial length of the snake is one tile, therefore, the maximum score for a given game field size of $N_x$ x $N_y$ is $N_xN_y - 1$. In our implementation always one piece of food is placed randomly onto an empty field of the game. We believe, that the agent is fast enough to handle also that time constraint, if you should really want to use it in the self-moving game. This may make it boring if you are playing as a human, but it saves boilerplate code to discretize the game output into separate observations again. We modified the traditional behavior of an automatically moving snake to a snake, which only moves one step when it gets the next action. Therefore, we implemented the game ourselves, as relying on other implementations or looking into using them, may have taken more time than just doing it ourselves. The game can easily be implemented in a few lines of Python code and when you throw in a couple more, you can even make a simple visualization in PySDL2. The player loses when the snake runs into itself or into the screen border. As the goal is to eat as much food as possible to increase your score, the length of the snake keeps increasing. Usually the length of the tail depends on the amount of food the snake ate. As it moves, it leaves a tail behind, resembling a snake. The gameplay is simple: The player controls a dot, square, or something similar on a 2d world. I, for myself, have to admit to have spent too much time trying to feed that little snake on my Nokia 6310. Nokia started putting a variant of Snake onto their mobile phones in 1998, which brought a lot of new attention to this game. Many of you will probably know Snake from Nokia phones. According to Wikipedia the game concept is as old as 1976 and because it is so easy to implement (but still fun!) a ton of different implementations exist for nearly every computer platform. Snake is a name for a series of video games where the player controls a growing “snake”-like line. We will show that, with moderate effort, an agent can be trained which plays the game reasonably well.įigure 1: The agent playing the game on a 10x10 board for 500 steps. We are going to use TensorFlow to implement the actor-critic algorithm which is then used to learn playing the game. The game is implemented from scratch using Python including a visualization with PySDL2. In this article we are going to use reinforcement learning (RL) to teach a computer to play the classic game Snake (remember the good old Nokia phones?). Teaching an AI how to play the classic game Snake A convenient pdf file reader for AndroidĪdobe Acrobat Reader has three main uses, including support for reading, creating, and editing pdf files. It has nearly 1 billion installs from Google Play, averaging 4.6 stars out of 4.4 million reviews. Therefore, Adobe Acrobat Reader becomes more and more popular. Meanwhile, Microsoft’s applications are available in none professionally designed to help you interact more easily with the pdf file format. Examples are job reports, assignments, profiling, or writing instructions. Honestly, it’s not just the office, all of us interacting with this pdf file type for some time. And in this article, I would like to introduce to you Adobe Acrobat Reader – an application that supports reading pdf files that no office can lack. In the past, they only developed applications for desktop computers, but with the rapidly growing internet and digital technology, they brought them to smartphones. Download Adobe Acrobat Reader MOD APK for Androidįor a long time, Adobe has become a well-known brand for media editing and office applications.Why should you use Adobe Acrobat Reader Premium?.MOD APK version of Adobe Acrobat Reader.Import and export files from a variety of sources.Create and edit pdf files simply and quickly.A convenient pdf file reader for Android. ![]() ![]() You can download Adobe Acrobat Reader MOD APK (Premium Unlocked) on our website to use Premium features completely free of charge. ![]() The CS:GO Stickers are based on supply and demand, for example, the Titan Katowice 2014 had a very low supply and a high demand, which led to the high price in the end. The most expensive CS:GO stickers in the world are the Titan Holo Katowice 2014 sticker for $6,630 and the IBUYPOWER Holo Katowice 2014 sticker for $5,585. What is the Most Expensive Sticker in CS:GO?
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